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Introduction to WebAssembly

Browsers have gotten much better at parsing and executing JavaScript over the years. But even with the use of just-in-time (JIT) compilers and other optimizations, JavaScript in the browser is still not as fast as native code. This may not be a big deal for many applications, but for those that are computationally heavy, being able to have native speed performance would be a huge win. Video games, for instance, or virtual reality, or working with video or audio—these can all be done on the web, but in the past their performance couldn’t compete with apps running natively. But a new standard has been coming onto the scene that could change all that.

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